this post was submitted on 14 Jul 2024
538 points (97.4% liked)

PC Gaming

11453 readers
248 users here now

For PC gaming news and discussion. PCGamingWiki

Rules:

  1. Be Respectful.
  2. No Spam or Porn.
  3. No Advertising.
  4. No Memes.
  5. No Tech Support.
  6. No questions about buying/building computers.
  7. No game suggestions, friend requests, surveys, or begging.
  8. No Let's Plays, streams, highlight reels/montages, random videos or shorts.
  9. No off-topic posts/comments, within reason.
  10. Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)

founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] Yamayo@lemmy.world 8 points 11 months ago (2 children)

A lot of indie companies would still be around if it wasn't for this clear cut collusion

Can you tell me how has Valve affected the indie industry? In a bad way of course. Most of my steam games are indie games that I assure you I have bought thanks to Steam's shop visibility, review system, forums, easy refunds, cloud saves, and basically all the ease of use it gives. They don't buy small teams and extinguish or terminate them, they don't artificially inflate prices, they don't install rootkits in your computer...

How is the indie games industry worse because of Valve?

[–] MudMan@fedia.io -1 points 11 months ago

I was once in the room while a Valve rep told a bunch of indie developers to spend their own money localizing for the Chinese market or risk not getting store placement.

Valve is a big, big corpo and their MO is to make other people work for them. The software they do make is amazing, but please stop thinking they're a charity, they are extremely not.

[–] Grimy@lemmy.world -4 points 11 months ago (1 children)

The margins are thin in indie development, especially when they are usually offered at bargain prices. I'm going with the assumption that if these platforms had been regulated years ago, a good number of indie developers that shut their doors would have survived with the extra profit. It doesn't seem like a wild assumption to make.

[–] Yamayo@lemmy.world 9 points 11 months ago* (last edited 11 months ago) (1 children)

Steam doesn't tell developers or publishers how much their games are worth. They only provide the tools for them to sell them, and they obliviously get a cut from it, but only if you sell. They don't ask for money in advance, they don't ask for any contract.

Valve is a store front, not a publisher. I'm thinking you are just confused about how they operate.

[–] Grimy@lemmy.world -5 points 11 months ago (1 children)

Valve is a store front in a soft monopoly with other similar products and colluding with them. We would have more and better quality games if the government did its job and regulated the store front industry.

Instead of regulating, you seem to imply these costs should be passed down to us instead and the indie industry should just bring up it's prices, just so Gaben can keep his six yatchs. I think you are confused about your own self interests.

[–] Yamayo@lemmy.world 7 points 11 months ago* (last edited 11 months ago) (1 children)

you seem to imply these costs should be passed down to us instead

They already are.

I really think you know nothing about what you talk or how the market works, this isn't even fun.