Games
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Rules
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This community is focused on games, of all kinds. Any news item or discussion should be related to gaming in some way.
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We are here to talk and discuss about one of our passions, not fight or be exposed to hate. Posts or responses that are hateful will be deleted to keep the atmosphere good. If repeatedly violated, not only will the comment be deleted but a ban will be handed out as well. We judge each case individually.
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Authorized Regular Threads
Related communities
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Video games
Generic
- Gaming: Our sister community, focused on PC and console gaming. Meme are allowed.
- Photo Mode: For all your screenshots needs, to share your love for games graphics.
- Video Game Music: A community to share your love for video games music
Help and suggestions
By platform
By type
- Automation games
- Incremental Games
- Life simulation
- City Builders
- Cosy Games
- CRPG
- Otome games
- Shmups
- Visual Novels
By games
- Baldur's Gate 3
- Cites Skylines
- Cassette Beasts
- Fallout
- FFXIV
- Minecraft
- No Man's Sky
- Palia
- Pokemon
- Skyrim
- Stardew Valley
- Subnautica 2
- Workers & Resources: Soviet Republic
Language specific
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Honestly, I have no problems with linear games.
Even Rockstar is fumbling with open-world games. God forbid if you try to do missions slightly differently than how Rockstar intended.
:It doesn't necessarily have to be open world as is currently used these days. The OG Doom isn't exactly linear, but also isn't open world in any sense. Remove the loading times between levels and it would be open world in the way that term was originally used. The desirable aspect of an open world, for me, has more to do with the continuity of the play space than how games calling themselves open world games are designed. Free to explore the map without it just being a series of hallways with only one actual path and maybe 1 dead end per fork where they stick a "secret" or treasure.
The OG Doom is fairly linear, unless you play on the lowest difficulty level where all doors are permanently open. Else you need to kill specific enemies that can only be found in certain rooms to get keys.
At this point, I'm aching desperately for that linear shooter. They have other strengths. Halo Infinite offered a ton more freedom than the old games, but it was worse off for it.