this post was submitted on 21 Nov 2023
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[–] CaptDust@sh.itjust.works 1 points 2 years ago (1 children)

I mean, it was also reactionary by Unity and they've since walked back their executable fee plan for legacy applications. If that didn't happen I have no doubt Cult would have been pulled, because what indie can afford to pay PER INSTALL?

I fully blame unity for the debacle and fall out, and don't think it's right to blame devs for backtracking after unity put new conditions on the table.

[–] Donjuanme@lemmy.world 0 points 2 years ago (1 children)

Sure, but I don't appreciate childish antics by devs, apparently for the sole purpose of catching a hype wave.

I've written them off and will not be purchasing their game, as every time there's a slight inconvenience it seems they'll throw their hands up and threaten to stop developing their game. It's not the industry they should be in imo. (See also fez)

[–] fsxylo@sh.itjust.works 1 points 2 years ago* (last edited 2 years ago)

The industry backlash wasn't about any hype wave. My game is nowhere near marketable yet, but I internally switched to using godot despite how much work I have to repeat because unity has declared hostile intent towards indie games. Even if they walked it back the threat of their whims is still there.