this post was submitted on 22 Feb 2025
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[–] anamethatisnt@lemmy.world 19 points 4 months ago (1 children)

Obsidian Entertainment has gone from Fallout: New Vegas where you were free to kill anyone, even at the cost of disrupting main quests, to Outer Worlds where most of that freedom is still intact to Avowed where the freedom to do evil choices is either taken from you (npcs not reacting to being shot in the face) or having no impact (npcs ignoring your stealing of money and food in the tavern).

I agree with your thought that it's a directorial choice, not attention to detail, but it's one that goes in the complete opposite direction of what the studio is known for.