this post was submitted on 16 Apr 2025
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Joyce ARG
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James Joyce ARG / Alternate Reality Game
An alternate reality game (ARG) is an interactive networked narrative that uses the real world as a platform and employs transmedia storytelling to deliver a story that may be altered by players' ideas or actions. The form is defined by intense player involvement with a story that takes place in real time and evolves according to players' responses. It is shaped by characters that are actively controlled by the game's designers...
"Sean Stacey, the founder of the website Unfiction, has suggested that the best way to define the genre was not to define it, and instead locate each game on three axes (ruleset, authorship and coherence) in a sphere of "chaotic fiction""
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There is no joke. I have autism and social media users in modern times insult the hell out of me on Lemmy and Reddit constantly. Minds that are so fragile in their media consumption and dehumanization in Alternate Reality Game Lemmy / Reddit / Twitter / Bluesky, "safe space', "echo chambers", "filter bubbles", that they can't accept any language outside their immediate month of meme consumption. Egomania abounds and self-centered behavior abounds. It sin't a joke, it fucks over the entire world / Pale Blue Dot / it is the very meaning of "Tower of Babel" metaphor for thousands of years.
People who have never studied "Comparative Mythology" in their life, or lost all sense of it to streams of garbage meme consumption, who go into reactionary hate at out-group media (just like Middle East religions do between Torah, Quran, Bible, and even Protestant vs. Catholic Bible vs. Bible, Shia vs. Sunni Quran vs Quran, etc, etc for thousands of years). Language, accent, style, fashion dehumanization at the drop of a hat.
Mine was Commodore 128, sold dozens of sites, Xmodem not yet Zmodem. I wired up Eliza online in 219 Fort Wayne Indiana area code too.
Then why call it a game? What's the game part?
“We were spying, pure and simple, with cover from Trinidadian leaders. It felt bizarre—unreal—to be observing what people were watching on a tiny, faraway island, somehow more like we were playing a video game than intruding on the private lives of actual people. Even today, thinking back on it, Trinidad seems more like a dream than something we actually did. But we did do it.l” ― Christopher Wylie, Mindf*ck: Cambridge Analytica and the Plot to Break America, 2019
“We like to think of ourselves as immune from influence or our cognitive biases, because we want to feel like we are in control, but industries like alcohol, tobacco, fast food, and gaming all know we are creatures that are subject to cognitive and emotional vulnerabilities. And tech has caught on to this with its research into “user experience,” “gamification,” “growth hacking,” and “engagement” by activating ludic loops and reinforcement schedules in the same way slot machines do. So far, this gamification has been contained to social media and digital platforms, but what will happen as we further integrate our lives with networked information architectures designed to exploit evolutionary flaws in our cognition? Do we really want to live in a “gamified” environment that engineers our obsessions and plays with our lives as if we are inside its game?” ― Christopher Wylie, Mindf*ck: Cambridge Analytica and the Plot to Break America, 2019
I didn't create this game, older ones were played by the clergy / religions / systems. Waking up from the game where people better understand mutuality, goodness, and their relationship with fiction / dreams, creating ideas and possibilities instead of the Tower of Babel behaviors where we favor rules and leaders who start wars and enslave people and otherwise wreck the future in some kind of "those who die with the most toys wins" values.
This may not be my best answer, but it's an answer.....