this post was submitted on 10 May 2025
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[–] argh_another_username@lemmy.ca 82 points 3 weeks ago (3 children)

The story is bad, the ship’s weapons selection is terrible, the outposts are almost useless, the temples are ridiculous, the powers are mostly unnecessary and soooo mmmaaannnyyy loading screens….

[–] halcyoncmdr@lemmy.world 29 points 3 weeks ago* (last edited 3 weeks ago) (1 children)

It's Skyrim with a coat of lead paint.

It's been clear for over a decade that the Creation Engine (let's be honest it's still Gamebryo) has run its course. It is not a viable option for a modern game anymore. It has architectural limitations that simply prevent a modern gaming experience.

There have been so many Creation Engine apologists since Oblivion trying to justify its continued existence through multiple new Fallout and Elder Scrolls games, always trying to say that it's fine. Starfield was the chance to prove that the limitations aren't actually architectural and that it could be used for a modern game. Clearly that's not the case. Taking just about any other modern open world RPG to directly compare, Starfield feels like crap in comparison. Hell, even the launch version of Cyberpunk felt better than Starfield does now.

[–] Supervisor194@lemmy.world 23 points 3 weeks ago* (last edited 3 weeks ago) (1 children)

It's been clear for over a decade that the Creation Engine (let's be honest it's still Gamebryo) has run its course. It is not a viable option for a modern game anymore. It has architectural limitations that simply prevent a modern gaming experience.

And yet, I'm having a blast with Oblivion Remastered. The problem with Starfield is that the writing sucks and the game loops aren't fun. Because of these things it's an unforgivable bore. Oblivion proves you'll trudge back and forth and deal with all the copied and pasted caves in the world if the story is engaging and the gameplay loop is fun. The dated engine has little to do with Starfield's problems.

[–] halcyoncmdr@lemmy.world 0 points 3 weeks ago (2 children)

The graphics aren't the problem. The Creation Engine is not just graphics, it handles everything about how the game works. How the AI works and responds to events, how NPCs handle tasks even when not actively interacting with the player, etc. Graphics is only one part of a game, and that's not the source of the issues.

Oblivion Remastered still uses the Gamebryo engine from Oblivion for everything with one exception, Unreal now handles the graphics. That's why the game is nearly identical to the original in every way except graphics, it is.

[–] PapstJL4U@lemmy.world 14 points 3 weeks ago (1 children)

The other person literally said Oblivion is good despite the engine being 80% gamebryo. Don't write like AI and ignore context. The stuff that is really bad in Starfield is the design philosophy of autogenerated content. This is entirely different from the engine choice.

[–] halcyoncmdr@lemmy.world -1 points 3 weeks ago (1 children)

No it's exactly the same, you just notice it more because of the different context of a limited fantasy realm versus open stellar exploration.

Oblivion and Skyrim also have a bunch of procedurally generated content. But it is more easily ignored, because these are dungeons and caves and not numerous planets where you are walking for upwards of 15 minutes or more across open terrain to visit the same dozen locations. And having dozens of loading screens to stitch each small segment together.

Starfield as a concept doesn't work with the engine, because the engine is incapable of adequately creating an open environment at that level. If it could, they would have given it to us instead of Skyrim in space. We got Skyrim in space because that's the limit of the engine. Bethesda's insistence of continuing to use it, and claiming that it's not an issue, despite the clear deficiencies in the released product, is a slap in the face to every player. It's the definition of "You'll take what we give you, and like it".

[–] Mac@mander.xyz 3 points 3 weeks ago

It works in TES because x, y, z and not in Starfield because x, y, z.

Starfield doesn't work with [Skyrim engine]

It's Skyrim in space

Which is it? I'm confused.

[–] MDCCCLV@lemmy.ca 7 points 3 weeks ago

But really you could make a fantastic game with the engine they had and starfield could have been good if it had great writing and great characters and quests. If people loved it and had some gripes about technical limitations that would be one thing. It's an okay game with technical limitations, that makes it a bad game.

[–] TachyonTele@lemm.ee 29 points 3 weeks ago (1 children)

"Starfield is my dream game."
-Todd Howard

[–] Geetnerd@lemmy.world 17 points 3 weeks ago

"The game is perfect, upgrade your ghetto ass computer." -Todd Howard

[–] chunkystyles@sopuli.xyz 1 points 3 weeks ago (2 children)

All of your criticisms are spot on. The only thing is disagree with is the story. I thought it was alright. Some of the side quests were great, but there weren't a lot of those.

I really enjoyed the ship building, but it was extremely limited and unbalanced.

I will say the loading screens didn't bother me, though.

[–] spooky2092@lemmy.blahaj.zone 5 points 3 weeks ago

The only thing is disagree with is the story. I thought it was alright.

It was barely alright up until the end and you basically do a NewGame+ in the most boring and lazy way possible; go through this gateway to a 'new dimension' that's exactly the same as this one. About the time I saw that I immediately quit and uninstalled. I couldn't care less if there is a better story after you NG+ it however many more times, I couldn't stand playing through that game again.

[–] argh_another_username@lemmy.ca 5 points 3 weeks ago* (last edited 3 weeks ago) (1 children)

The ship building is convoluted, difficult to establish where the doors/passageways will be. My beef is with the guns selection. We have several classes of guns but they all get mixed up in the menu.

I thought the story was weak as hell, to say the least.

Have you played No Man’s Sky? That’s how you have a good transition between space and land. Having loading screens when entering a big building doesn’t bother me. But the bugs in having or not doors and being or not in a place without atmosphere, does.

[–] chunkystyles@sopuli.xyz 1 points 3 weeks ago (1 children)

I love NMS, and I think it's a better game than Starfield overall. But they're extremely different.

[–] ICastFist@programming.dev 2 points 3 weeks ago

Their overall premises differ a lot, but it's very easy to see that a lot of the "exploration" in SF tried to copy NMS, but did so in the worst way possible.

Scanning plants and wildlife? Turn on scan mode and find those. Only in Starfield, you have to do it several times to complete, because FUN!

Points of interest dotting the planet surface? Sure! Just make sure they have zero connection to anything in both games!

Space exploration? Just a random dice roll when you enter a planet orbi, clearly better than using an item to search for a random POI in space!