this post was submitted on 11 May 2025
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[–] p03locke@lemmy.dbzer0.com 1 points 3 weeks ago (1 children)

I think NRFTW is fantastic, and it’s exactly what I was expecting it to be. However, people saw it at the same “style” as Diablo or Path of Exile and expected the game to be like those… except they’re not. And for those that do realize that, you have the other idiots that refuse to accept that it’s an EA game that still has a long roadmap until completion and bitch about the lack of an “endgame.”

Honestly, I think trying to compete with Diablo and PoE2 is already too much, even if it's trying to say it's not those. Those games are huge, with long-running, dedicated fanbases, and they do enough to oversaturate the market just fighting amongst themselves.

This was the wrong type of game to be trying to dive into the first time they cut themselves off from Microsoft's financial cushion.

[–] buffaloseven@lemmy.ca 3 points 3 weeks ago (1 children)

I honestly don’t see much comparison at all, to be honest. This doesn’t have a web of skills to unlock nor does it have the rapid-fire pace of a Diablo game. I guess a vaguely isometric 3rd person action game is automatically Diablo?

It’s 1,000% in the Soulsborne category, but with select systems from ARPGs mixed in, and the pains of figuring out how to adapt them are showing, but the potential is huge.

And maybe that’s the thing; coming at this from “I want an alternative to a Souls game” and it lands great. If I picked this up expecting Diablo or Torchlight (ha! I’m old!) or something, I’d be WTF-ing within 8 second of the game starting.

[–] bassomitron@lemmy.world 2 points 3 weeks ago

Agreed on all points. Just spending more than a few seconds watching gameplay footage would put a lot of initial misconceptions to rest. But yeah, while the game is great (in my opinion), it definitely still has a ways to go to fully come into its own and I really hope they secure more funding to see their vision to completion.