this post was submitted on 21 May 2025
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I would not describe the combat as having anything in common with Dark Souls.
A lot of people use that to mean "slightly harder than tic tac toe"
The "souls like" tag on Steam is meaningless because all a game needs to have a billion people add that tag is "you respawn when you die" or "quest design is slightly obtuse on purpose."
It's the dungeon design that's most like Dark Souls. Encounters are a bit taxing, and there's a bonfire-like checkpoint system that similarly respawns enemies and recharges your equivalent of estus flasks. It's fairly generous, but there are a few stretches (especially in the side content) where you'll have to evade combat or avoid damage enough to make it through all the encounters.