this post was submitted on 31 May 2025
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[–] Opisek@lemmy.world 92 points 1 week ago (12 children)

Fake resolution is what it is.

And you know what it does have one use for me. I do like me my 4K monitors, but some games are simply too much for that. And rendering them at lower resolutions almost NEVER works without completely breaking full screen or something else. DLSS on the other hand pretends to be 4K and everything works again.

[–] Rai@lemmy.dbzer0.com 20 points 6 days ago (5 children)

I’ll take fake resolution for other framerates as long as it looks good enough! I play at 1440p though, because I don’t think mid-high level hardware is really there for 4k120+ yet.

[–] thedirtyknapkin@lemmy.world 18 points 6 days ago (1 children)

i just wish it wasn't the general direction the industry had decided to push things.

it's become the expected norm. it's the performance metric games are optimized to hit now, and it's far from prefect.

i was just playing red dead 2 yesterday with dlss and i was legitimately struggling to do some things due to the artifacting. like there are some small missions and challenges that require you to find and shoot specific tiny birds with a bow, but dlss struggles with small things flying across a dynamic background. the birds would literally fade in and out of existence.

same thing with trying to snipe distant heads. the little red fatal zone indicator would ghost like hell and fade in and out.

like, it may be better than needing to drop your resolution, but it still kind of sucks sometimes.

[–] Natanael 2 points 5 days ago

95% of those issues would disappear if there was a rendering hint layer for the games to use to mark which details needs to be rendered in higher quality, so the game engine would ensure that important details doesn't disappear.

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