i just wish it wasn't the general direction the industry had decided to push things.
it's become the expected norm. it's the performance metric games are optimized to hit now, and it's far from prefect.
i was just playing red dead 2 yesterday with dlss and i was legitimately struggling to do some things due to the artifacting. like there are some small missions and challenges that require you to find and shoot specific tiny birds with a bow, but dlss struggles with small things flying across a dynamic background. the birds would literally fade in and out of existence.
same thing with trying to snipe distant heads. the little red fatal zone indicator would ghost like hell and fade in and out.
like, it may be better than needing to drop your resolution, but it still kind of sucks sometimes.
it's not a sign of quality, it's a sign of what's to come. these companies will keep putting out things that work. sadly these live action Disney remakes sell very well even though everyone seems to hate them. that's what this tells us. if not for this info we'd all just be sitting around scratching our heads over why they keep doing them. this at least tells us why.