this post was submitted on 23 Jun 2025
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[–] the_q@lemmy.zip 13 points 1 week ago (4 children)

Ray tracing is just a way for nvidia to proprietize a technology then force the industry to use it all to keep Jensen in leather jackets. Don't buy his cards; he has too many leather jackets!

[–] MangioneDontMiss@lemmy.ca 14 points 1 week ago (3 children)

amd cards can handle raytracing too though.... soooooo.

[–] Senal@slrpnk.net -2 points 1 week ago (2 children)

As I'm sure you already know the proprietary part comes from the implementation and built in hardware support for said implementation, which AMD is not compatible with (not in any usable way at least)

[–] scholar@lemmy.world 15 points 1 week ago

AMD also has hardware support for raytracing and both are using the same API for raytracing. Nvidia just has a head start and deeper pockets.

This isn't Cuda or Gameworks where the features depend on Nvidia hardware, it's more like Tessellation where they can both do it but Nvidia cards did it better so they pushed developers into adding it into games.

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