this post was submitted on 21 Jun 2025
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Traveller

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Discussion of the various incarnations on the Traveller RPG by Marc Miller, et al.

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I would like to get thoughts on my half-assed plan to coordinate a GM-less Traveller game for myself and two of my buddies.

Context:

  • Our experience with Traveller is limited but not zero. I have never played Traveller but have read many of the books (mostly Mongoose Traveller, Classic Traveller, and Traveller5). I have ran a handful of sessions with the same two guys as players (we played through High and Dry).
  • We are old hats at other games, especially Dungeons & Dragons. The three of us starting gaming together in middle school, which was more than 30 years ago now (yikes!). We've been playing together in a group pretty consistently since then.
  • We are all also experienced GMs but we don't want to GM. I could run a game, but I would much rather play. We thought trying a GM-less system with a cooperative narrative would be a fun compromise.
  • We have to play online. We live in different parts of the US so playing in person is not an option. We play via Roll20 with Discord for voice.

The Plan:

  • Use Mongoose Traveller 2e for our core system. Of the Traveller systems I've looked at, MgT2e seems to be the most accessible and I have all the books now thanks to the recent sale. For added context, I also have all the Classic Traveller, MegaTraveller, and Traveller5 books from Marc Miller.
  • Set the game in the Pirates of Drinax setting. The internet seems to love this setting and set of adventures and, from the reading I've done, it does look pretty fun.
  • Use Mythic Game Master Emulator 2e as our referee. This system has resonated most with me and the games I like. I tried the Zozer Solo First Edition and didn't really enjoy it -- the experience was too much of a journaling game for me. However, I now see there is a Second Edition, which I may have to check out.
  • With these components in place, we'll make characters (which is scheduled for the 30th), establish a starting premise, and jump into our sandbox.

That is my basic plan. What do you think? Are there any pitfalls that I will undoubtedly fall into? Is there something that I absolutely must try? I would be interested in hearing any feedback.


Edit: You can read the follow-up in my Game Report: GM-less Traveller post where I talk about our Session 0 and first play session.

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[โ€“] milkisklim@lemmy.world 2 points 1 day ago (1 children)

OP just posted his After Action Report! I don't have the link handy but it should be easy enough to get!

I'm just here to see his setup and maybe convince my friends to play.

Thanks for looking out! Now I feel dumb, but it didn't occur to me to come back here to add a link or tell people about the follow-up post. If there's any help I can give to help you and your friends do the thing, please let me know.