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I started off with DND 5E and still enjoy it, but I started playing Pathfinder 2E a few months ago and just adore it. I think it's a better system overall and would highly recommend it to anyone who enjoys TTRPGs. It's complicated, probably more so than DND, but it's worth it imo. The three-action economy, four degrees of success, and sheer amount of character customization are my favorite features.

I've played a pretty broad variety of characters. Mechanically, my favorite was my first ever character--a draconic sorcerer. I like blowing stuff up, what can I say. Roleplay-wise, it's a tie between my swashbuckler rogue and my celestial warlock. All of those were in DND, since I haven't been playing PF for very long. I've liked every character I've played, but I tend to enjoy characters with high CHA the most.

Right now, I'm playing a DND campaign and two PF campaigns. My characters are a grave domain cleric, a barbarian with the titan wrestler archetype, and a champion with the sorcerer archetype.

I've also played a little Dungeon World and a tiny one-shot called (iirc) The Witch Is Dead. One of my DMs is getting into Daggerheart, so I may be picking up a game in that system soon. I think I may play a rogue.

Tell me about your TTRPG experiences!

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[–] vimes@lemmy.world 13 points 3 days ago (4 children)

Perpetual GM here. I love PF, both 1e and 2e. Mostly playing the latter these days as it’s way simpler for new players. But my absolute love is Blades in the Dark. I run a game of that too and it’s just the absolute best.

Since I never get to play: I have a literally boundless library of characters in my head if any of my players ever express even an inkling of wanting to take the GM seat.

[–] Balerion@piefed.blahaj.zone 7 points 3 days ago (2 children)

I want to try GMing someday, but I'm so intimidated. It seems like a lot of responsibility. I might try GMing a one-shot or two at some point to test it out.

Also, same re: Having a huge backlog of characters. I love coming up with characters, especially in PF2E.

[–] Bags@piefed.social 6 points 2 days ago (1 children)

I tried GMing a Pathfinder game once with 3 really good friends, and fell so thoroughly flat on my face haha. I am really good at coming up with stories and settings and characters, and I am good enough at improvising when given some kind of tiny seed of direction, but being the provider of said seeds of direction and navigating my own creations... Fohget-about it.

[–] vimes@lemmy.world 3 points 2 days ago

One of the best bits of advice I’ve gotten on running games is just to steal ideas. Can be anything as simple from the plot of a movie that you re-skin or a kids puzzle that you put new names on and have the players solve. Beyond that: listen to the players and just let them fill in bits of plot with their theories.

[–] vimes@lemmy.world 2 points 2 days ago

Starting with a module or a dungeon crawl is easiest. Way nicer to have some guide rails in place when starting out. The impetus for me was just that no one else was going to do it and I felt it was better to jump in as a new game master and wing it rather than not play at all. Five or so years later after not playing for a few decades: here we are.

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