this post was submitted on 04 Oct 2025
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[–] Aielman15@lemmy.world 23 points 16 hours ago (16 children)

Ah, the fallacy of overly literal reading of rules.

Which is why I hate the "spells only do what they say they do" argument. There's a lot of things that should logically happen when you cast certain spells that aren't specifically written in the rules.

[–] jounniy@ttrpg.network 10 points 16 hours ago (13 children)

I think limiting spells to mostly do what they say they do (while ignoring obviously stupid interactions like the one above) is actually somewhat balancing, because it otherwise increases the power and utility of casters over martials even further.

[–] rumschlumpel@feddit.org -1 points 15 hours ago (1 children)

What I want to know is, if the gap between casters and non-casters is truly that big, why are players still picking non-caster classes? Might as well use one of the half-/third-caster classes and reflavor the magic to make them superpowered martials if you just really want to play a character that only makes narrative sense as a non-caster.

[–] snooggums@piefed.world 9 points 15 hours ago

Not everyone wants to play a caster.

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