jounniy

joined 2 years ago
[–] jounniy@ttrpg.network 1 points 1 week ago (1 children)

Out of couriosity: I have never played the game, so... is the game actually unplayable if you decide to be intolerant against one or more of these? (As in: Is the tolerance and representation part of the core mechanics or is this just meant as a statement?)

[–] jounniy@ttrpg.network 1 points 1 week ago

Even though I do not have a problem with treating the things mentioned with respect, something about this text irritates me, but I can't put my finger on it. Which feels really weird because I don't like the feeling of something being off even though I can't spot anything that actually bothers me.

[–] jounniy@ttrpg.network 2 points 1 month ago* (last edited 1 month ago)

I can now confidently say that I am a Veteran because I have no idea how the players should’ve known to just start murdering people.

[–] jounniy@ttrpg.network 1 points 1 month ago (1 children)

Forgive my ignorance, but what is salt in the wound?

[–] jounniy@ttrpg.network 1 points 1 month ago

I mean… Gnolls are evil. Basically all fiends are evil. Having evil races where killing them is almost always morally correct is not a problem in itself. The problem is making it so that some races are inherently evil without actually explaining why. All my examples have some kind of cosmic evil embedded in their nature. But that’s not gonna be the norm. If all your evil races and all your good races are so by nature without any way of changing that, it’s bad writing and bears the risk of implying that people are created either good or evil.

And as far as I can remember, that kind of explanation never existed for Orcs or Kobolds. They were evil by nature without explanation.

[–] jounniy@ttrpg.network 1 points 1 month ago

Sounds like the real problem was not your strategy but the fact that this weapon was very much not scaling with you powerlevel and really unbalanced.

[–] jounniy@ttrpg.network 1 points 1 month ago

I am somehow very happy that you actually mentioned that you’ve never played DnD. The honesty just feels very refreshing somehow.

[–] jounniy@ttrpg.network 2 points 1 month ago (2 children)

While that is correct, it’s not like your allies are indestructible cover, so I'd say it’s fair. But I don’t really have to tell you I guess.

So when he realised that your last build would have been more balanced then the current one, he just decided to do what he could have done from the start by adding more enemies?

[–] jounniy@ttrpg.network 1 points 1 month ago

I meant consistently as in "has no chance of failure". Wish is already powerful enough and is likely intended as the "brute force solution" anyway.

[–] jounniy@ttrpg.network 2 points 1 month ago

A fair method. I sometimes wish DnD was designed around it a bit more.

[–] jounniy@ttrpg.network 3 points 1 month ago

I know you did. Not saying you didn’t. I just wanted to mention it.

And generally I think you’re right.

[–] jounniy@ttrpg.network 2 points 1 month ago

I think the only capstones really worth it are from Cleric, Paladin and maybe Barbarian or Artificer. Fighter is cool, but also a bit lackluster.

 
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submitted 2 years ago* (last edited 2 years ago) by jounniy@ttrpg.network to c/rpgmemes@ttrpg.network
 
 
 
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