this post was submitted on 06 Oct 2025
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Big brain tech dude got yet another clueless take over at HackerNews etc? Here's the place to vent. Orange site, VC foolishness, all welcome.

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Are you for fucking real?

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[–] flowerysong@awful.systems 2 points 13 hours ago (1 children)

You can't prevent client-side cheating with a server-side implementation. For instance, making enemies on the other side of a wall visible uses data that the server has to supply to the client in order for the game to work, just in an unintended way. The server also has no way to verify whether the client is accurately conveying the results of user inputs or gently correcting them to move the aim to an enemy's head instead of a gazebo.

It would still be nice if all game companies supported Linux, but it requires active effort and isn't something they can get for free by being better programmers.

[–] piccolo@sh.itjust.works 2 points 10 hours ago

Server can absolutely prevent wall hacks. It just adds a lot of computation cost and induces more latency.