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So, I've been thinking about this and finally realized I need to RTFM:
So, kind of. Page 91 says "The chief limitation of all transporter-based replicators is the resolution at which the molecular matrix patterns are stored" and "extensive data compression and averaging techniques are used" which results in "single-bit inaccuracies".
I think the implication is that objects are reproduced in essentially arbitrary blobs/fields which are of uniform molecular patterns (e.g. the flesh of an apple being distinct from the skin, the stem, or the seeds) but not in blocks/voxels.
The problem is that specifying the exact molecular structure of something complex like, say, a soufflé, would be extremely difficult and time-consuming to do manually, and probably it still wouldn't taste or feel right when you ate it - imagine trying to reproduce a Monet by specifying manually in lines of code where each drop of each color of paint was placed on the canvas, without being able to see the finished product until you hit "print" - it would take you years, maybe decades to get it right. Getting the texture and flavor of a grilled chicken breast right would be insanely difficult to do by specifying each atom in the whole structure from scratch. Scanning a real one would be a much easier path to acceptable reproduction, hence: "a quantum geometry transformational matrix field is used to modify the matter stream to conform to a digitally stored molecular pattern matrix." (Treknobabble but the point being that a thing is scanned and the pattern stored digitally for later reproduction)
So yes, especially for industrial applications such as your example of a uniform steel bar, but for things with complex chemistry and physical structure it's too difficult to specify from a "first-principles" perspective and get something that you actually want to eat.
Maybe a higher-grade, specialized food replicator could generate food items procedurally as you suggest, or maybe it would just have a group of stored patterns for the same item that it would randomly select from (probably easier) so that the output isn't always the same, but probably the standard Starfleet model doesn't do this as it would be more of a luxury feature.
I mean. yeah. That's "just" a very technobabbly way of saying they're taking matter and turning it into energy and back into a different sort of matter.
Basically, mc^2^ --> e --> = mc^2^.
For consideration, a 6 oz steak would have something like 15.3 million gigajoules of energy getting spat out inside of a few seconds. I'm not sure how that stacks up to the ridiculous numbers of the warp core, but in more realistic numbers, it's probably the single largest source of power on the ship.
Now, it would seem you're correct that they're not using some sort of procedural generation and using analog voxel maps. It is important to recognize that the TMs are secondary sources that may or may not even be canon. I'm willing to just say that ST's engineers are amazingly, brilliantly stupid, though. (See: seatbelts. See: surge protection.)
There is no technical reason they couldn't procedural generate their materials using some sort of materials libraries describing the materials and how they're to be generated. LAAMPS and GROMACS were out in '95 and '91 and do exactly that. LAAMPS is a more general system for modeling atoms (and sub-atomic stuffs,) and GROMACS is specifically about protein modeling.
You could even, presumably, generate new and interesting molecules just by coding to generate new and interesting atomic properties. (like maybe Neutronium? that'd be exciting.)
For comparison, think of a Sierpiński triangle. you can generate the fractal pattern using c with just a few lines of code. The jpeg image of that would be a much, much larger file. Especially, for example, if you went down to atomic scales across say, a 18"x12"x12" build volume. There's a reason modern gaming is now using procedural generation for all of their worlds now. Especially in games where every new map is different. (mine craft, for example.)
and then remember that every variation you could think of would suddenly get prohibitive. each one of those 37 varieties of tomato soup would have such a size. imagine the ice cream library. imagine literally everything. And then imagine every time they have to figure something. Like. Uhm. Worf's second spine. (it's all just chemistry.) or like in DS9's Tosk episode when O'Brien had to replicate the Arva Node (?) for Tosk's ship. That's not something you can just scan down and spit out a new functional thing- it's broken afterall. And if Tosk had a spare, he'd not need the station's services.
Or like, to accommodate "Steak with extra asparagus" or "double butter on the mashed potatoes". all of that could just be a variable in the program script producing the pattern.