this post was submitted on 13 Oct 2025
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Scratchmark released!

Hi, about half a year ago I made a post asking for a little help with my Markdown editor. In case anyone got interested back then, I'm happy say that after a lot of work, it's finally published.

There's still a lot to do, like image support and Markdown extensions (did you know that for example ~~strikethrough~~ and ^superscript^ aren't part of the core spec), but the fundamentals are at a level that I feel is acceptable to put out there.

Thanks for everyone in at the original thread. Despite GTK sometimes making me want to do violence, naming was indeed the hardest part.

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[–] Kissaki@programming.dev 2 points 2 days ago* (last edited 2 days ago) (1 children)

It's intended to become a spiritual successor to ThiefMD.

What does it want to or already do different or better than ThiefMD?

I see the release has a flatpak. A Windows binary or installer would be great too, attached to the release, so it doesn't require cargo toolchain and build to use.

Wait. Does it even support Windows? I guess not? I read Rust and GTK and assumed it would.

[–] sevon@lemmy.kde.social 3 points 2 days ago* (last edited 2 days ago)

I tried to contribute to ThiefMD last year, but then realized the author had disappeared and maintenance had stopped. The author's been gone for more than two years now, so I think it's reasonable to call the project dead. I checked the date and it seems that my open pull request celebrates its first birthday this friday.

I originally tried to fork it and port it to GTK4, but most of the functionality relied on removed GTK3 stuff and the programming language itself is dead too - I had to compile Vala language server from source because the link to the debian repo was dead 6 months ago (and apparently still is!)

Flathub was the first goal. It should be relatively easy to do Windows as well. I do need to make sure the code works on Windows, as there might be a few surprises, like forward slashes in paths. E: It was a good question, added a section about this to the readme.