this post was submitted on 12 Nov 2025
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Programming
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I also first encountered it through Bevy, but I did it in a less obtuse, less macro-heavy way in mine, as well as using D instead of Rust (D IMHO is better for gamedev stuff, due to not being as much functional programming-first as Rust). Please note that mine does not have much 3D capabilities as of yet, as my game engine is 2D first with some optional 3D later being added.