this post was submitted on 14 Nov 2025
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I would caution players to think of the logical endpoint of zealously interrupting villians with combat.
Players: "Stop you thugs or face the wrath of-"
DM: "They attack you, sounds like they get a surprise round"
That sounds unreasonable. If you're stepping up to known thugs to threaten them with violence, violence is expected by the party. There should be no surprise here.
By the rules of the game you can't surprise someone who is aware of your presence, so you're correct.
That also means you don't automatically get to interrupt a monologue by blasting the bbeg in the face mid-sentence. You need to roll initiative to see if you are able to act before they can respond.
I like this. I mean, the fact that the rules assist the narrative, but they're not the narrative themselves.
For the desintegrate situation, I'd love for the GM to go something like:
The GM wouldn't even explain what happened, just continue his narrative, and at some point the party would find that one of the nearby minions in hiding had a counterspell ready, for example.
I would make them learned a lesson instead, if you interrupt the villain then you can't learn a important piece of information about one of the other enemies or about a puzzle.
Yeah, absolutely. There are plenty of RAW ways to allow a bbeg to monologue, at least to some degree.
Of course it's also entirely within the GM's power to just tell the players to let it happen, but it definitely feels better when there's some kind of in game reason why.