this post was submitted on 16 Nov 2025
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Can't remember a single Valve game that is $60 (today $80?) that has a Battle Pass, built in micro transactions that are pay-to-win, half-assed DLCs that should've been in base game, or a game being unfinished mess on release.
Valve is not a saint. But even with lootboxes they bring way more good to gaming industry in comparison to literally any other gaming company.
Bonus round!
Can you guess a game that has all these 4 points?$50 says it's an EA game
I'LL TAKE THAT...no I won't take that bet, me thinks!
Dota has a battle pass and micro transactions
But the money from that goes to professional players that participate in the tournament and to organizers who organize the event.
How much money from battle pass goes to Fortnite/Battlefield/COD pro players?
You didn’t say anything about where the money goes, you just said you can’t recall a Valve game with microtransactions or a battlepass. Dota has both.
If we want to have a discussion about how they spend that money, then I agree, Valve does a much better job than EA or Blizzard or similar
That is purely comestics.
For cosmetic only items, and in return they let everyone play for free. It doesn't bother me as a business model.
I don't think monetizing gambling addictions so others can play for free is a great argument.
Gambling addictions have very high suicide ideation and suicide attempt rates. The exact numbers seem ti vary from study to study but I haven't found any with percentages below double digits.
Gambling addictions are not uncommon either, with 1-3% of the general population being affected [Wikipedia]. Risk factors include starting young and online gambling by the way. Guess who encourages both?
If I had to guess, thousands of people have committed suicide at least partially due to Valve. "Partially" because case gambling could've been the entry into other forms of gambling that cemented gambling addictions.
Skill issue.