this post was submitted on 19 Nov 2025
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Halo 4
I finished the game, it was alright - neither an extraordinary experience nor an abomination as some Halo fans tried to paint it as throughout the years. Gameplay was solid, level design quality varied depending on the theme, pretty great sound effects, kind of generic music though it did have some neat tracks here and there.Still don't care about the Forerunner storyline. I enjoyed bits and pieces (talking about the plan with Dr. Tillson during Composer was really well done) but as a whole the campaign wasn't that interesting for me. I did like Cortana's arc - it was pretty emotional and just well done in general. A tasteful ending to her adventures with Chief (yes, I'm aware of Halo 5, no I don't count it since I won't be playing it).
Dunno if anyone remembers but when writing about Halo 2 I mentioned how I really like its art style. While some of the classic stuff still looks good (except for the new Pelicans) I don't vibe with Forerunner designs at all in this game. I mean... architecture is fiiine and the natural segments were cools but enemies? I didn't particularly care for them.
My reaction to Forerunner weapons is even harsher than towards Covenant ones - I just don't like them. Human tech was always my favourite part of these games and Halo 4 did not change that. I especially love the DMR, it sounds and feels fantastic. It ended up being my favourite weapon in the game and I'd be more than happy to play the whole thing using just that.
All in all, I was a bit worried about this game but it turned out better than expected. Definitely not my favourite but solid enough to not regret playing it.
Oh, audio quality of secret videos is not great. Does anyone know if it was like this in the original release or did something go wrong when porting to MCC?
Master Chief Collection
This is it, the end of Master Chief Collection. It was an enjoyable ride - not as great as I hoped it would be but that wasn't really a probable goal considering the years of hype I witnessed about the series. All of the games in the collection are solid to great, they just aren't up my alley as much as I hoped they'd be. Nothing wrong with that though, just a personal preference.I mentioned this before but this playthrough made me realise that my favourite way of experiencing Halo's universe is through the books rather than the games (except for Reach and, to lesser extent, ODST). They tend to focus on different vibes and tone which work very well with my tastes.
I'm glad I got to play this, if only to have an informed opinion on a series which helped to shape the medium into what it is today.
Sam and Max Hit the Road
After playing through entirety of MCC in such short amount of time I thought I could use a change of pace for a bit. I don't play many point & clicks these days, especially the really old ones, so Sam & Max felt like a perfect choice for that.First things I noticed were the tone of the game and characterisation of our protagonists. Heck, writing in general turned out way different than expected - not in a bad way mind you, I simply didn't expect the main duo to be such a menace or to hear multiple F-bombs in the middle of a conversation (even censored ones).
Puzzles aren't too bad however there were a few times where I needed to use the hint book as a crutch. It'll take a couple more games before I adjust my brain to playing completely raw but even doing it like this is enjoyable and that's what matters. I also don't see the point in feeling bad about doing so in general - while S&M isn't the worst in this respect, I'm fully aware of the moon logic used in some of these games and I'd rather have fun than tear my hair out trying to figure out some of the more ridiculous solutions.
Game works pretty great using ScummVM. I did have to tinker with it a bit to make saves work correctly (game crashed when I tried to load them) but other than that I had zero issues. Lets hope it stays that way.