this post was submitted on 01 Dec 2025
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[–] L0rdMathias@sh.itjust.works 19 points 3 days ago (3 children)

Z is always depth. Both are correct but define different perspectives. Top is looking across the landscape from an arbitrary floating perspective, bottom is looking down with anchored mapping to the surface.

[–] moderatecentrist@feddit.uk 1 points 2 days ago

Good answer. Many posts are people saying "my approach is the right one, other people are irredeemable morons who should burn in hell", but you're right, it depends on your perspective.

[–] juliebean@lemmy.zip 5 points 3 days ago

yep. in 2 dimensions, nobody really debates on whether x or y should point up, so i kinda think the debate about z stems from whether one thinks we should put the xy plane horizontally (like a sheet of paper on a desk), or vertically (like a chalkboard).

does any software default to making x be the vertical axis?

[–] deHaga@feddit.uk 1 points 3 days ago (1 children)

Invert y axis is the first option I tick in every game

[–] Smoogs@lemmy.world 2 points 3 days ago

Spent most my life working in a 3d environment... need to reverse that thing for a controller every single time