this post was submitted on 01 Dec 2025
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It's okay. The equations have been done since a long time ago. Devs don't have to think about it much. Essentially, computer simulations already have their own body of math that you probably were not taught in physics, because they aren't relevant for real world physics study.
Yeah, and you probably used libraries that abstracted the math away so you could focus on your simulations instead of thinking about transforming negative signs for the GPUs. That's already figured out.