this post was submitted on 01 Dec 2025
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[–] KSPAtlas@sopuli.xyz 14 points 3 days ago (1 children)

y-up ftw

It's easier when writing 3d renderers cause the x and y coordinates of the 3d points eventually become the x and y coordinates of the 2d points on screen and it's easier to keep track of

[–] victorz@lemmy.world 2 points 3 days ago (1 children)

Indeed, depth buffers etc are from the z coordinate.

Also on the web, the "z-index" is the depth of elements in the world of CSS.

I wonder in which contexts y would make more sense as the depth.

[–] Natanael 1 points 2 days ago

Isometric 3D top down games