this post was submitted on 22 Dec 2025
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Star Citizen

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TL;DR:

  • Star Citizen
    • "Handles tens of thousands of people playing concurrently" every day.
    • "Shipped more mission content and in-game events than ever before this year."
    • "Delivered 11 major patches, more than 40 live publishes, 147 PTU builds, and several tech previews."
    • "More than 64 million hours played in Star Citizen (up from 48 million in 2024)."
    • "Huge improvements in server stability with 57% fewer player disconnections per 1 million player hours compared to 2024."
  • Squadron 42:
    • Focus on bringing the game to content complete and closing out remaining core tasks in preparation for Beta.
    • Game length: 40+ hours.
    • No long marketing campaign before release.
  • Future
    • Further focus on stability but also feature expansion.
    • Dynamic server meshing, plan to have up to 1000 players in a single instance.
    • Genesis (new planet tech).
    • New AI population management system.
    • Significant improvements to item recovery, inventory, insurance and cross-patch persistence.
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[–] Essence_of_Meh@lemmy.world 2 points 1 day ago

Scale doesn't mean much if it's not filled with meaningful content - CIG has yet to prove they're capable of doing that. Same with those monster ships - what we currently have are capitals that should require a crew but can be flown solo while still being a threat and providing area denial. Until that changes, talking about clans running ships is just a fairytale. Besides, Bengal was confirmed as a playable ship in 2013, big ships happening wasn't unexpected.

And since you brought up flight... I REALLY don't like what Yogi and his team are doing with that so that's not exactly a positive for me. Yes we can fly everywhere, too bad it's becoming less and less interesting experience with every iteration. The "full physics" is something we already had in the past, only to be thrown out and replaced with more gamified versions as time went by. Was it perfect? No, of course not but it was way more interesting than what we currently have.

Don't take me wrong, tech side is cool and I'll be happy if anything worthwhile comes out of this increase in scale. On the actual game design (and UI, and missions and...) front however CIGs efforts leave a lot to be desired. Tech on its own won't make the game worth playing - not long term anyway.