Star Citizen
This is your community for everything related to Star Citizen - an up and coming epic space sim MMO being developed by Chris Roberts and Cloud Imperium Games.
Rules
-
All c/starcitizen content must be related to Star Citizen. Content with an indirect relationship must attempt to provide meaningful discussion of Star Citizen.
-
Be respectful. No personal insults/bashing. Don’t be a dick.
-
Follow these posting restrictions:
- No Grey Market Trading.
- Trading items using in-game currency is fine, but no trading hangar items (ships, game packages, etc.) using real world currency.
- No blog spam, stream spam, or re-hosted content
- Posting your own content is welcome, the frequency of posting should not be excessive.
- No Cheat Accusations.
- Posting about someone cheating is okay as long as any identifying information or username is removed/obscured.
- No links to or advertisement of cheat products.
- Do not post or advertise your Referral Code for Star Citizen. Use the referral code randomizer.
- When posting video links please include a short description in the post (titles aren't always descriptive enough).
Useful links/tools/info
Official Links:
Other Links:
-
Dev Tracker (Only works with Spectrum at the moment)
-
Starchives (Query/Search all closed captions throughout all official videos)
Loadout Tools:
- Vehicle Loadout Tool (Erkul)
- Ship Performance Viewer (Includes a "RADAR detection calculator" which is great for checking stealth builds).
- FPS Loadout Finder/Loot Drop Calculator
- FPS Weapon Stats
Industrial Tools:
- Mining Locations and Scan Signatures (Regolith)
- Trading Tool and Player Marketplace (UEXCorp)
- Trading/Mining/Routing Tool (Gallog)
This is an unofficial Star Citizen fansite, not affiliated with the Cloud Imperium group of companies. All content on this site not authored by its host or users are property of their respective owners.
view the rest of the comments
Scale doesn't mean much if it's not filled with meaningful content - CIG has yet to prove they're capable of doing that. Same with those monster ships - what we currently have are capitals that should require a crew but can be flown solo while still being a threat and providing area denial. Until that changes, talking about clans running ships is just a fairytale. Besides, Bengal was confirmed as a playable ship in 2013, big ships happening wasn't unexpected.
And since you brought up flight... I REALLY don't like what Yogi and his team are doing with that so that's not exactly a positive for me. Yes we can fly everywhere, too bad it's becoming less and less interesting experience with every iteration. The "full physics" is something we already had in the past, only to be thrown out and replaced with more gamified versions as time went by. Was it perfect? No, of course not but it was way more interesting than what we currently have.
Don't take me wrong, tech side is cool and I'll be happy if anything worthwhile comes out of this increase in scale. On the actual game design (and UI, and missions and...) front however CIGs efforts leave a lot to be desired. Tech on its own won't make the game worth playing - not long term anyway.