this post was submitted on 11 Jan 2026
254 points (99.6% liked)

Games

22728 readers
614 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] CileTheSane@lemmy.ca 2 points 23 hours ago (1 children)

Epic pays a flat rate to make the game free, not per download.

[–] Trainguyrom@reddthat.com 0 points 23 hours ago (1 children)

That certainly changes the calculation quite a bit, but how many people can be anticipated to claim a given free game is definitely going to be a point of negotiation on how much to pay the publisher to giveaway a given game, so in a roundabout way it does ultimately cost Epic more money if you do claim the games without downloading them

[–] CileTheSane@lemmy.ca 2 points 14 hours ago (1 children)

You're still being an "active user" that they can use to pad their numbers and entice investors.

If you want to hurt Epic the best way to do it is to not log into their system at all.

[–] Trainguyrom@reddthat.com 0 points 11 hours ago (1 children)

I mean defining "active users" is an inherently political choice in any metric. You're ultimately choosing how to slice the data for analysis, so if you adjust your metrics on customers who only claim free games vs customers who actually spend money on the platform the data can tell completely different stories.

I suppose the point is, collecting the free games probably creates non-negligable costs for Epic, and how that looks on their released metrics is entirely up to how the data gets sliced

[–] CileTheSane@lemmy.ca 1 points 11 hours ago

It's a negligible cost. Evidenced by the fact that despite a significant number of "new users" just collecting the free games and not spending any money, EGS continues to give away free games.

Clearly padding the number of users is worth it to them more than the 'cost' of those users claiming a free license on their account. Otherwise they would stop doing it.