this post was submitted on 19 Jan 2026
41 points (97.7% liked)

Programming

24501 readers
177 users here now

Welcome to the main community in programming.dev! Feel free to post anything relating to programming here!

Cross posting is strongly encouraged in the instance. If you feel your post or another person's post makes sense in another community cross post into it.

Hope you enjoy the instance!

Rules

Rules

  • Follow the programming.dev instance rules
  • Keep content related to programming in some way
  • If you're posting long videos try to add in some form of tldr for those who don't want to watch videos

Wormhole

Follow the wormhole through a path of communities !webdev@programming.dev



founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] pageflight@piefed.social 19 points 13 hours ago (1 children)

Since 1990, I’ve programmed in BASIC, C, Visual Basic, PHP, ASP, Perl, Python, Ruby, MUSHcode, and some others. I am not an expert in any of these languages—I learned just enough to get the job done. I have developed my own hobby games over the years using BASIC, Torque Game Engine, and Godot,

I think this is where AI unquestionably shines: switching languages/projects frequently, on personal projects.

so I have some idea of what makes a good architecture for a modular program that can be expanded over time.

But I actually draw the opposite conclusion. The architecture and maintainability needs are where AI is pretty poor, and they're vastly different and more important in a 100-1000 person 10 year production system.

[–] DacoTaco@lemmy.world 3 points 11 hours ago

Agreed. As an ex-technical lead and co-architect i also agree that what ai does is often very poor architectural design and i wouldnt want it to touch that, ever.