Games

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
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Related communities
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Video games
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- !gaming@Lemmy.world: Our sister community, focused on PC and console gaming. Meme are allowed.
- !photomode@feddit.uk: For all your screenshots needs, to share your love for games graphics.
- !vgmusic@lemmy.world: A community to share your love for video games music
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Avorion... like, don't get me wrong, I've got 1,200+ hours in it, and on paper it still features literally everything that is like digital crack cocaine to me... but the updates and changes just keep going in directions that don't interest me, at all, and even though they're not explicitly bad per se, I find myself overwhelmed with disappointment about what the updates could've been, and I just become less interested, and end up playing less and less, to the point that I never even bothered installing it in 2025 and still don't have it installed and when I do install it I generally just play it for a little bit and quickly become bored and disillusioned and end up going back to the X series or something to scratch the itch that it's just not scratching for me anymore.
I checked the Steam page and damn near every review is over 500 hours. Even the not recommended ones. Might have to check this one out.
Check out the workshop for it too. The ship builder is extremely flexible and people create works of art with it, and it can make the game look truly incredible. Of course, things like battle-bricks and battle-sticks (or battle-bricks WITH battle-sticks) reign supreme at actual combat effectiveness not to mention cost effectiveness, so it's sort of a tradeoff.
It's hard to go back to Avorion after they ruined subordinate auto-trading. You used to be able to tell your traders to make money and they'd figure out trade routes and grant you a decent passive income. Now they can only trade within a few sectors (each good's price varies in a gradient spanning the galactic map, so trading with a neighboring sector is barely worth it due to prices being nearly identical), and you need to invest heavily in both the captain and trading hardware upgrades for their ship to make it even remotely worthwhile.
I know I shouldn't expect an X4-level economic simulation, but they straight up ripped out an already working system and replaced it with something barely functional.
There's a mod adding the ability to set up manual trade routes, at least.
Among several other things, yes, that is indeed one of my bugbears, I could name countless others too.
But like I implied it's not just one specific bad decision for me, just the general attitude and direction of the developers. Not that they've lost the plot completely, but that they just have a specific plot in mind that diverges pretty significantly from mine and it is never going to satisfy me. Every time it updates the feeling grows that it's always going to be a struggle to get the game I want to play out of Avorion's future, that I'm always going to have to be plastering mods over top of the decisions I don't like, and it's just... exhausting.