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Wine 11 rewrites how Linux runs Windows games at the kernel level, and the speed gains are massive
(www.xda-developers.com)
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From the article:
So since Jan 2022, it’s been in the stable Linux kernel. For Debian and its derivatives, it would be included beginning with Bookworm.
So basically, both esync and fsync are enabled by default for almost everybody.
Assuming that most non-technical users (who wouldn’t research and enable it) are probably using Wine/Proton through Steam: yeah.