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Wine 11 rewrites how Linux runs Windows games at the kernel level, and the speed gains are massive
(www.xda-developers.com)
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Nothing! If Windows parity isn't a concern, they don't have to develop anything. They can leave Wine how it is, and everything just works! In fact, keeping it as a stable API would be less of a headache for apps that target it.
WINE becomes a "universally compatible linux API" that happens to be backwards-compatible with Windows executables.
What's more, they could add whatever features and fixes they want, unbound by Microsoft. Game studios could even PR the project, I suppose.
I'm not sure that would ever happen, though. Business users will be stuck with Windows forever, hence parity with Windows desktop apps will remain a goal.