So i am basically almost done with my C++ App Logic Wise tho the only thing i struggle with and wanna figure it is how to include a seperate class into my main class constructors >.>
Mostly due to the fact that currently in my Code my main Code has 2 Objects tho ErrorWin Object is right now the only one that exist twice as seperate Objects which itd like to fix >.>
So this is my first Object in my Main Function which just calls my DisplayWindow Function while my ErrorWin Object calls the Display Error Window Function :P
int main() {
ErrorWindow ErrorWin;
MainWindow MainWin;
if (ProgramPath.empty()) {
ErrorWin.DisplayErrorWindow();
return Fl::run();
}
MainWin.DisplayMainWindow();
return Fl::run();
}
Now the Main Issue is that only my First Text basically gets displayed in the Error Window even tho my switch Statement is set to display a different error text basically according to my callback but that obviously does not work due to theyre being seperate ErrorWin Objects :(
void MainWindow::CallbackSaveFile(Fl_Widget* Widget, void* Data) {
MainWindow* MainWindowData = static_cast<MainWindow*>(Data);
ErrorWindow ErrorWin;
if (!MainWindowData->InputFile.empty()) {
...
} else {
ErrorWin.DisplayErrorWindow();
}
}
Initialize ErrorWin as a pointer. Instantiate it in main (or at initialization).
Remember to delete the data in the destructor.
huh? O.o
so you mean like this for Example? >.>
and then inside mainwindow source files like this? O.o
because all i recieve is this error even tho i included errorwindow.hpp inside mainwindow.hpp and cpp file >.>
First, in your main, you want judt
ErrorWindow ErrorWin;. As it is, you're taking a pointer to a pointer with the&(also it's not initialized).Second, does your MainWindow.hpp know the ErrorWindow? You may have to forward declare it (write
class ErrorWindow;at the top, to tell the compiler it exists without saying anything else). If you include the other header files respectively, they include each other, so you get a cycle.yup just removed the infinite cycle by just doing class ErrorWindow; inside mainwindow.hpp :P
also if i remove MainWindow MainWin; from main then obviously all i get is a compiler Error as i require MainWin inside my Main Function >.>
I did not mean to remove MainWindow from main, I meant you shoud change
ErrorWindow* ErrorWintoErrorWindow ErrorWin, because you don't want a pointer variable, you want an instance, and then you pass a pointer to the instance using&ErrorWinas you did.