this post was submitted on 06 Apr 2026
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Yellow Paint (infosec.pub)
submitted 8 hours ago* (last edited 8 hours ago) by cannedtuna@lemmy.world to c/comicstrips@lemmy.world
 

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I don't mind yellow paint as much as it is a sign of the broader issue of big games trying to be idiot-proof. If a game has yellow paint I expect it to be as easy as it can be outside of giving me literal god mode.

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[–] wizardbeard@lemmy.dbzer0.com 37 points 6 hours ago* (last edited 6 hours ago) (1 children)

Thank you! This is something I saw coming as games got more visually detailed and environments got more visually dense. There was this generation of "detective mode"/"spirit vision"/"highlight the important shit" and I remember that in some games it was so constantly necessary to use that to figure out where you needed to go that you spent more time in desaturated rave-land than seeing that actual game.

I feel like decent signposting, guiding the player towards interactables and points of interest, etc is slowly being lost in favor of "toggleable highlight vision" and yellow paint. It's a fucking video game, use some rim-lighting or a sparkle effect. Point a toppled lamp at the ladder. Either go all in on realistic environments and work harder to direct your players in ways that don't break immersion or accept some element of "game-ness" and just highlight the objects.

The toggle-able highlight vision fucks with the gameplay flow, and the yellow paint on shit that doesn't make sense unless an omniscient helper is leading us just breaks immersion and versimilitude for me more than any glowing collectable does.

[–] mschae@discuss.mschae23.de 22 points 5 hours ago (3 children)

The Portal games were really good at this. Using the environment to guide the player where they needed to go and then they used lighting to show what you should look at.

Portal 1 did have some red arrows and “this way” signs on the walls, but that actually made sense because there was someone helping the player character out.

[–] joelfromaus@aussie.zone 1 points 1 hour ago

Imagine a Portal prequel following Ratman’s survival.

[–] wizardbeard@lemmy.dbzer0.com 3 points 2 hours ago

The Doom reboot seems to do a good job with it too. Green lights generally point the way to go.

[–] SuperPengato@scribe.disroot.org 8 points 5 hours ago (2 children)

Also, we definitely needed to know whether or not the cake was real.

[–] samus12345@sh.itjust.works 10 points 3 hours ago* (last edited 3 hours ago)

The cake, in fact, was not a lie.

[–] samus12345@sh.itjust.works 0 points 3 hours ago

The cake, in fact, was not a lie.