this post was submitted on 19 Apr 2026
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[–] kichae@wanderingadventure.party 6 points 1 day ago (1 children)

dunstabzugshaubitze@feddit.org This is why I did not plan long term plots for my family game, and then the chaos monkeys decided they wanted one.

So I put one together.

They ignored it.

[–] Dunstabzugshaubitze@feddit.org 6 points 1 day ago (1 children)

i think, players think they want some grand plot behind it all, but thats actually not it. i think players want mostly two things out of "the plot"

  • they want to discover connections, and that's something i can easily provide as we go along by looking back at what happened in previous sessions and tie it to something they are interacting with now.
  • they want the feeling stuff is happening in the world

and by for example having crates with the sigil of some noble they did not like turn up in a cultits lair i can achive both. and i have to prep less stuff that never comes up at the table and when i can't decide on what exactly to do i can allways role on my list of factions/npcs to decide that.

yeah, Sir Peters Guards always had dealings with the thieves guild... let's put one of his men in the hideout with a bag full gold or let them find a blue print of the Mansion of Sir Peters rival there.

that way factions and their relations grow some what organically without me having to invest a ton of time into something that might be used and those random encounter tables so many people dislike are suddenly super cool and useful, because i can use the freaking bandits later if they encountered them.

dunstabzugshaubitze@feddit.org Oh, no, I mean they literally told me "I thought this was going to be like being characters in a book, where there's a clear plot we're following. Can you make it more like that?" And so I did.

Then they found The Thing during one of the sessions I was running while trying to actually structure things in the background. It was something I didn't think was significant, but I probably should have seen it coming.

It... was not part of the restructuring work I was doing. It was part of the holding pattern "random bullshit" I was throwing at them for a few weeks.

Anyway, the campaign is about that now.