this post was submitted on 19 Apr 2026
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[–] tutter@lemmy.blahaj.zone 1 points 1 day ago* (last edited 1 day ago) (1 children)

I dont get it, dont you find zany outcomes fun? Not that theres anything wrong in that just trying to understand :), for me, its like winning in a slot machine + creative problem solving (how do i make this insanity sound somewhat plausible). Lowkey many of my groups most memorable moments arose from embracing a series of audaciously bad or good rolls.

[–] jtrek@startrek.website 6 points 1 day ago (1 children)

I don't find "lol 5% of the time something WACKY happens!" very fun very long, no. That is too high a frequency for freak events. Actually, it's 10% because people do wackiness on natural 1s and natural 20s. That's too much! That's so much it's distracting.

I outlined the dice system I liked from nWoD in another comment. You can get some wild outcomes there, but it's not the absurd flat "10% of every roll is insanely good or bad". You get the occasional "I can't believe I rolled three tens convinced the vampire I was a wizard!", still.

[–] tutter@lemmy.blahaj.zone 2 points 3 hours ago* (last edited 3 hours ago)

Alright, fair you feel that way, makes sense. Seems to be an unpopular opinion i have on that, judging from the vote count. Good thing we all get to decide for ourselves, which rules to implement in our games haha