this post was submitted on 14 Aug 2023
0 points (NaN% liked)
games
20457 readers
2 users here now
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
-
3rd International Volunteer Brigade (Hexbear gaming discord)
Rules
- No racism, sexism, ableism, homophobia, or transphobia. Don't care if it's ironic don't post comments or content like that here.
- Mark spoilers
- No bad mouthing sonic games here :no-copyright:
- No gamers allowed :soviet-huff:
- No squabbling or petty arguments here. Remember to disengage and respect others choice to do so when an argument gets too much
founded 5 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Pathfinder lets you stack bonuses to the sky if you know what you're doing, and is balanced around that possibility. 5e is much, much flatter, with a higher performance floor (i.e. fewer ways to totally fuck up) and a much lower performance ceiling. This makes 5e significantly more approachable to people who don't know the system super well, but it also makes it somewhat less fun for people who really enjoy mastering incredibly complicated systems as part of their RPG experience.
In Pathfinder WotR, my main character had over 100 AC by the end game (that's the number you need to beat after rolling a 20 sided die and adding in all your to-hit bonuses in order to damage someone in combat). 5e tops out at, like, 27 or so AC for demi-gods and very high level characters who are very focused on defense. It's just a much flatter curve.