this post was submitted on 01 Sep 2023
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They specifically said there were going to be loading screens and no user driven landings. I agree with not preordering games, but I also think you need to actually look at what the dev is saying before you set your expectations.
Good strawman, notice how I never specified planetary landings? Cause I already knew that it was going to be a loading screen.
I'm talking about the fractured nature of the surface and the inability to fly from place to place in space. Or transition from locations in atmosphere. Everything is its own tiny location and fast traveling the rule of thumb. It seems like they kept as little information on this specific aspect as possible until the preorders were in. Probably so that the nature of the game wouldn't drive away people looking for something with more of an interconnected holistic model of travel. They knew the truth would severely reduce their consumer base so they pretended it was "Star Citizen (with severe limitations)" instead of "Mass Effect: Andromeda (but you can customize and fly the tempest yourself)"
Someone in here said it best, "I have no idea what the purpose of including space ships and space travel even was." If that's a legitimate question in your space game, you failed.
At this point, what is functionally the difference between this and The Outer Worlds?
There really doesn't seem to be one, honestly.