this post was submitted on 16 Sep 2023
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In our PF1e game where I play a ranged slayer, I track arrows. It made it way more interesting early on where I didn't have any blunt arrows so I couldn't hurt skeletons. Eventually, I put the money into durable arrows so after every encounter I don't run away from, it's assumed I have time to pick mine up.
I don't mind it at all, though we play on FoundryVTT so it tracks it a lot easier.