Steam Hardware
A place to discuss and support all Steam Hardware, including Steam Deck, Steam Machine, Steam Frame, and SteamOS in general.
As Lemmy doesn't have flairs yet, you can use these prefixes to indicate what type of post you have made, eg:
[Flair] My post title
The following is a list of suggested flairs:
[Deck] - Steam Deck related.
[Machine] - Steam Machine related.
[Frame] - Steam Frame related.
[Discussion] - General discussion.
[Help] - A request for help or support.
[News] - News about the deck.
[PSA] - Sharing important information.
[Game] - News / info about a game on the deck.
[Update] - An update to a previous post.
[Meta] - Discussion about this community.
If your post is only relevant to one hardware device (Deck/Machine/Frame/etc) please specify which one as part of the title or by using a device flair.
These are not enforced, but they are encouraged.
Rules:
- Follow the rules of Sopuli
- Posts must be related to Steam Hardware or Steam OS in an obvious way.
- No piracy, there are other communities for that.
- Discussion of emulators are allowed, but no discussion on how to illegally acquire ROMs.
- This is a place of civil discussion, no trolling.
- Have fun.
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CS2 was not built from scratch, it's a large update to CSGO which simply brings in the source 2 engine plus some really interesting gameplay changes. That said in order to do this they dropped mac support entirely. People woke up from playing the game last night to find they now had a large update that removed the files from their system. I've also seen people report a lot of Linux issues but I'm playing it on Linux Minut just fine.
Preface: I am no game developer, but I am a software developer
This comment does not make sense to me. There is no "simply" bringing any game to any other engine. Doing this is a huge undertaking and I can't imagine not basically starting from scratch, saving the art assets and bits of pieces of the code (given it's written in the same language).
I am a game developer and can tell you that bringing a game from unreal 4 to unreal 5 is pretty straight forward, you can disable the new features like lumen and get the same result. Some moves are harder. Like unity to godot or unreal is a huge change but source to source 2 doesn't seem like a huge move. They didn't rewrite the entire engine for it. That said they did replace and rewrite a lot of things. The gameplay logic is generally still the same code.
I guess that makes sense. Thanks for the insight!
Source 2 is basically the same engine but with better physics and graphics afaik
this confused the absolute shit out of me