this post was submitted on 30 Sep 2023
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Everyone just loves untested forced updates. /s

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[–] DrDominate@lemmy.world 21 points 2 years ago (4 children)

Why is everybody so upset at the CS2 update. It was my impression that besides a few new maps and menu updates that the primary change was the implementation of the source 2 engine. From what I've seen it doesn't appear to be that much different than the original CSGO I paid for back in the day. Or am I missing something?

[–] simple@lemm.ee 22 points 2 years ago (1 children)

It's just that it has less content than CSGO did in its late life. Some maps and game modes are missing, and some people with low-end computers are upset that they're getting poor frames.

[–] erev@lemmy.world 13 points 2 years ago (1 children)

I could manage 40-80 frames on CS:GO on my lil thinkpad. Trying CS2, I'm getting 10-30 frames. That'd be fine if it stayed closer to the top end of the spectrum, but it stutters so much that I can hardly play whatsoever. That combined with the millions of small changes they made that I have to get used to makes it a really unfun experience. Which is sad because CS:GO is one of my comfort games

[–] MintyAnt@lemmy.world 8 points 2 years ago* (last edited 2 years ago) (1 children)

CS:GO is one of my comfort games

comfort games

CS:GO

????????

[–] erev@lemmy.world 2 points 2 years ago

yes, i grew up playing CS:GO. I'm from the generation where our main Counter Strike title was CS:GO. I love playing arms race high or surfing while drunk just to relax.

[–] teichflamme@lemm.ee 6 points 2 years ago

Content is missing and it plays rather differently

[–] Zanz@lemmy.world 4 points 2 years ago (1 children)

Dedicated server code is broken, server tools are broken by more than just a patch change, and tik rates are down on valve provided servers.

[–] neoney@lemmy.neoney.dev 2 points 2 years ago (1 children)

aren’t the new servers tickless

[–] Zanz@lemmy.world 1 points 2 years ago* (last edited 2 years ago)

There are equivalent to 33 global tiks by default. They're supposed to be more asynchronous so that might help but that just sounds like trying to hide how much load your server actually should have. They're also not dedicated when coming from valve they're using dynamic cloud hosting. That gets thrown around as dedicated for console games but that is not what I dedicated server is.

I don't know if valve calling their cloud hosting dedicated, I haven't been following since the beta. I have seen stories where sites are reporting valves dedicated servers but they don't offer dedicated servers.