Steam Hardware
A place to discuss and support all Steam Hardware, including Steam Deck, Steam Machine, Steam Frame, and SteamOS in general.
As Lemmy doesn't have flairs yet, you can use these prefixes to indicate what type of post you have made, eg:
[Flair] My post title
The following is a list of suggested flairs:
[Deck] - Steam Deck related.
[Machine] - Steam Machine related.
[Frame] - Steam Frame related.
[Discussion] - General discussion.
[Help] - A request for help or support.
[News] - News about the deck.
[PSA] - Sharing important information.
[Game] - News / info about a game on the deck.
[Update] - An update to a previous post.
[Meta] - Discussion about this community.
If your post is only relevant to one hardware device (Deck/Machine/Frame/etc) please specify which one as part of the title or by using a device flair.
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Rules:
- Follow the rules of Sopuli
- Posts must be related to Steam Hardware or Steam OS in an obvious way.
- No piracy, there are other communities for that.
- Discussion of emulators are allowed, but no discussion on how to illegally acquire ROMs.
- This is a place of civil discussion, no trolling.
- Have fun.
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I guess I'll be the token naysayer and say that this game was pretty disappointing. The combat is... fine. Nothing special. The story is also unexceptional. There is a twist that flirts with greatness, but they pretty much just throw it away in favor of something more generic. And, without spoiling: there is an infamous long section that is extremely repetitive, and the payoff is not at all worth it. Most people disagree with me on that, so your mileage may vary. People also like to talk about how philosophical the game is, but aside from certain characters being named after famous philosophers, there's not really much to grapple with. The flirty plot twist I mentioned could have been leveraged for some great introspection, but... just isn't.
All that being said, the game is still fine, just unremarkable. Honestly, if the primary protagonist wasn't a babe in a cute dress, I don't think anybody would have given N:A a second glance.
Did you play past ending A?
I get where you're coming from, but I think it tried some really interesting stuff. The way it mixed genres, seamlessly transitioning from hack and slash to bullet hell during different scenes for one thing.
Other things that come to mind:
-The soundtrack with it's strange, ancient sounding vocals
-Just generally how odd and mysterious everything is - it felt like it tried something different during a time when a lot of games were becoming quite samey.
spoiler
Making the player question their choices on subsequent playthroughs. How 'meta' it was (obviously I have to mention the credits)spoiler
The way the story doesn't pull its punches. And the general nihilism of everything - the machine children dying comes to mind, and the two girls programmed to feel endless guiltThe whole package just stuck in my mind more so than any other game of that time.