Steam Hardware
A place to discuss and support all Steam Hardware, including Steam Deck, Steam Machine, Steam Frame, and SteamOS in general.
As Lemmy doesn't have flairs yet, you can use these prefixes to indicate what type of post you have made, eg:
[Flair] My post title
The following is a list of suggested flairs:
[Deck] - Steam Deck related.
[Machine] - Steam Machine related.
[Frame] - Steam Frame related.
[Discussion] - General discussion.
[Help] - A request for help or support.
[News] - News about the deck.
[PSA] - Sharing important information.
[Game] - News / info about a game on the deck.
[Update] - An update to a previous post.
[Meta] - Discussion about this community.
If your post is only relevant to one hardware device (Deck/Machine/Frame/etc) please specify which one as part of the title or by using a device flair.
These are not enforced, but they are encouraged.
Rules:
- Follow the rules of Sopuli
- Posts must be related to Steam Hardware or Steam OS in an obvious way.
- No piracy, there are other communities for that.
- Discussion of emulators are allowed, but no discussion on how to illegally acquire ROMs.
- This is a place of civil discussion, no trolling.
- Have fun.
view the rest of the comments
Whether Qud is a Roguelite or a Roguelike is up to the boys in Berlin. But it is very much an example of a "modern" old school RL.
I am more than a bit biased, but I would argue that it was Tales of Maj'Eyal that really started that trend. Rather than make brtutally hard bullshit in the vein of Rogue, they are games that are meant to evoke the feelings that the old school RLs had while improving modern QOL and design philosophies.
Qud has a major new player experience issue. The mechanics aren't actually that bad, but you kind of have to learn a lot of them during character creation (since it is not just a layer of paint on Forgotten Realms/Tolkein). But if you don't mind a few hilariously bad instant wipes and/or watch a "getting started" youtube, it is actually pretty intuitive and one of the best playing RLs out there.
And I think the upcoming 1.0 has plans for a proper tutorial?