this post was submitted on 09 Jul 2023
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I've seen a lot of positive praise and sentiment for XVI even from longtime fans and I find that worrying. I finished the game and thought it was a solid 5/10 at best and was happy for it to be over. The game felt closer to Genshin Impact than it did Final Fantasy.

The music was generally quite good and the eikon battles were a fun and new take, but just about everything else I found lacking.


spoiler

  • The main story retreads themes that have been told many times and offers nothing unique. It's clear early on we are on a quest to collect the rings of power to fight the big bad who thinks the only solution to the problem is starting over.
  • Most characters were flat and uninteresting
  • Combat was very simple and unengaging. It was simply not fun. You can only use about a quarter of the abilities you collect (not that theres many more youd find useful enough to use anyways)
  • Crafting/itemization was pointless
  • MMO-tier side quests (ironic considering XIV has some interesting ones)
  • Story format is lifted straight from XIV as all "engagement" quests (ones with the red crossed swords on the map) are the same as XIV dungeons (trash, minor boss, trash, minor boss, trash, major boss)
  • Empty world with no incentive for exploration
  • Minimal play style variety despite the different eikon flavors
  • No class system (I would have expected something listed as a "role playing game" to have some sort of class system)
  • No party system in any form


Overally, fairly worried about the franchise since so many people are over the moon as it implies we might be getting more of the above. It feels like XVI took heavy inspiration from XIV but did a worse job at the highlights of XIV (story, job/battle system) and straight up copied some of the bad parts of XIV.

Now that it's been a few weeks, hopefully more people have finished the game. What are your thoughts?

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[–] Odusei@lemmy.world -1 points 2 years ago

Squenix has been running at full speed from their turn based combat roots. I don't mind turn based combat, but I also can't blame them. DMC was a very cool game and it's cool to get that guy to make your combat (although it feels more like a copy and paste than anything new or different).

What really bugs me is that the story is so heavily inspired by Game of Thrones and the combat is ripped out of DMC. That's what leads me to feel like this lacks the FF identity. It feels like they learned the wrong lessons from 15, that they think party-based and open world are no longer feasible concepts. Game of Thrones is super popular (back in 2015 when they started working on this) so lets just do everything they do.

Final Fantasy had concepts beyond the mechanics that were fairly universal game to game: a conflict between the natural world and a cyberpunk world built on top of (and killing) it. I feel like too much of the franchise's identity was lost in this, and what we got in return is a crappy knock off of Game of Thrones with Devil May Cry 5's combat stuck in it.