this post was submitted on 27 May 2024
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On this day in 2013, Turkish protesters began occupying Gezi Park to oppose its demolition, an act with led to widespread protests and strikes with approximately 3,500,000 participants, 22 deaths, and more than 8,000 injuries.

The wave of civil unrest across Turkey began after the park occupation was violently evicted by police, who used to tear gas, pepper spray, and water cannons to try and break up the protests, injuring more than one hundred people and hospitalizing a journalist.

The protest quickly grew in size - by May 31st, 10,000 gathered in Istiklal Avenue. In June, the protests became national in scope and transcended any particular demographic or political ideology. Among the wide range of concerns brought by protesters were issues of freedom of the press, expression, and assembly, as well as the alleged political Islamist government's erosion of Turkey's secularism.

Millions of Turkish football fans, normally divided by intense sports rivalry, marched in unity against the government. Protesters displayed symbols the environmentalist movement, rainbow banners, depictions of Che Guevara, different trade unions, and the PKK and its leader Abdullah Öcalan.

On June 4th, Taksim Dayanışması (Taksim Solidarity) issued a set of demands that included the preservation of Gezi Park, an end to police violence, the right to freedom of assembly, and an end to the privatization of public spaces. Deputy Prime Minister Bülent Arınç met the group on June 5th and rejected these demands.

Erdoğan blamed the protests on "internal traitors and external collaborators", demonizing his political opposition as the former. Despite the popular mobilization, Erdoğan remained in power and no major concessions were won from the government.

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[–] FunkyStuff@hexbear.net 12 points 2 years ago (7 children)

I've played a ton of factory games, but never the original because I heard the devs are cryptobros. So I got it off the high seas. How is my tutorial base?

[–] trompete@hexbear.net 3 points 2 years ago (5 children)

Pretty clean. I recommend leaving some space in between so you can patch things in later. Wire is annoying to belt, since not a lot of things except circuits need it, but they need lots, and it's two wires per one copper, so I just make wires on the spot and feed them directly into the circuit assemblers at 3:2 ratio (I think). Also maybe coming from other games, you don't realize what insane volumes of stuff like iron plates you want. You'll actually have multiple full belts, half belting to move stuff around (except into assemblers) isn't going to cut it.

[–] FunkyStuff@hexbear.net 3 points 2 years ago (4 children)

Yeah I figured half belting is not gonna work in the real game. I tend to build very modular though, like setting up my smelters to export into 5 lines which each feed a different factory, and factories always take their direct ingredients as inputs (unless there's an ingredient which is only used for one recipe, in which case I put both recipes in one factory).

I started an actual game and I think I'll probably have lots of small busses in a line rather than one really wide bus, might regret that later since it does limit scalability (but I can always just introduce bends). I just wanna have trains handle most of my logistics but I'm not there yet.

[–] trompete@hexbear.net 3 points 2 years ago

Oh yeah trains are great fun, but if you play a regular game, they're basically optional, and only worth it for long distance mines (train infrastructure needs lots of space). People use trains between factories when they build megabases (because of higher throughput I guess), but I never got that far tbh. Might be a fun challenge to maximize train use even for a smaller base though.

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