this post was submitted on 14 Jul 2023
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Patient Gamers

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The epitome of what I’m trying to refer to is the Playdead games (Limbo and Inside). Dark Souls and BioShock both hit on this idea but not quite so directly. The game BADLAND is also a great example of this, too. The mobile game The Silent Age also did this exceptionally well. Never quite knowing what’s going on, and maybe some tension without release, but again not straight up horror. A feeling of uneasiness is what I’m looking for.

When playing through Inside, there’s never any moments where you’re scared, but you’re never sure what’s going on and there’s always a level of unease. What are all the mindless zombie-like people? Why is everyone hunting the player? What happened to this city? What’s the goal of the character the player controls? What exactly is going on here? That’s what I’m looking for. If you know of any other games which do this, I’d greatly appreciate hearing about them. It’s a very specific niche so I’m not sure how many games do this, but the games that I’ve seen do this tend to be some form of post-disaster or dystopia. I’ve seen some great artwork do this too. Zdzisław Beksiński had done some stuff like this. Some great dystopian novels also do this quite well.

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[–] cod@lemmy.world 1 points 2 years ago

Thank you!

Yeah, I know there’s a lot of people who say Bloodborne is the best one. Maybe after I 100% the Dark Souls trilogy I’ll buy a PS4 and Bloodborne. It’s probably the most interesting looking game I’ve ever not played. This sounds kinda stupid but I bought the VaatiVidya painted world Displate a few months back and I want to “get” all the Easter eggs he put in there. I also just love the rest of the SoulsBorne games. Dark Souls, Elden Ring, and Sekiro are all some of my favourite games of all time.

I’m also in a bit of an advantage in that I haven’t had any of Bloodborne spoiled for me, like, at all. I know basically nothing about the game, which is exciting.