I once rolled everything 15+. Campaign never started and they never got played. Tragic.
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In Ye Olden Days, DMs wouldn't necessarily insist on people making new characters for every campaign, you could have your guy play with your regular group one day and some randos in a one-shot the next. If you've kept the sheet you might find a DM willing to let Chad Thundercock finally have his time.
Fun fact: the y in "ye" when used as a definite article is actually a thorn: þ and still pronounced as "th." This is from the character y being used as a replacement for þ in early printable typesets that did not include it. The unrelated second person plural pronoun "ge" also became "ye" and the two became confused in common usage. So, if you ever hear someone say "yee olde ..." or similar instead of "thee olde ...", please remember how I'm a smug, self-satisfied bastard.
It's Chief Thundercock tyvm.
I swear, every time I roll stats it's something like this. But it never matters anyways because I can never roll worth shit when it comes to actually playing the game. It doesn't mater that you have 20 in a stat when your d20 rolls like a d8.
This is why I always do a flat point buy for attributes. 78 points total, no ability score over 18 or under 8 before racial modifiers.
We always do a session 0. Public rolls. 4d6 drop lowest. Stats top/down. Once you know your stats time to pick a class that works. It adds variability that some do not like but as a grizzled vet I embrace chaos.
I actually came up with a system I quite like. I start them with 50 points, then let them roll 4d10, drop the lowest, then take the total and allocate between the 6 stats.
With a maximum of 80 points and minimum 53 points, it rewards players who get lucky without completely ruining the game for those who don't. At the end of the day, it is meant to fun for everybody, not just the lucky.
Edit: switch my numbers by accident
So I see you've decided to play "Thor" huh? :-P