this post was submitted on 27 Oct 2024
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Worldbuilding

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A community for sharing your worlds, exploring others' worlds, and discussing anything relating to the art of worldbuilding.

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[–] southsamurai@sh.itjust.works 4 points 7 months ago (2 children)

Magic systems.

Not the spells, but how and why magic works in the first place.

For non magic worlds, it's creating unique "races". For my home brew ttrpg system and world, I've come up with a few that I'm extra proud of that I've never seen anything like. There's one that I built from the ground up for my favorite player (shhh, DMs do have favorites, but it's a secret) based off of a picture in a magazine, which isn't totally unique because of that, but it's still one of my better interactive bits in that world.

[–] veniasilente@lemm.ee 2 points 6 months ago

Not the spells, but how and why magic works in the first place.

Emphasis mine; interested here. What about working on the "why" do you like the best? Is it the work of placing in "inherent" limitations, or the lore that you can work behind it, etc?

[–] JSocial@lemmy.dbzer0.com 2 points 7 months ago (1 children)

Has anyone found a better author at designing magic systems than Brandon Sanderson? He's the best that I've come across.

[–] southsamurai@sh.itjust.works 1 points 7 months ago

Not that I know of for sure

[–] veniasilente@lemm.ee 2 points 6 months ago

I'd probably say mundane ergonomics (eg.: how do your species use chairs, or if doors have knobs or bars) and general interpersonal processes: how does one find a mate, or raise a child in the setting, how are liars and cheaters treated, etc.

[–] JSocial@lemmy.dbzer0.com 2 points 7 months ago

I love designing the geology. Mountain ranges, oceans, plate tectonics (when applicable), etc.

[–] juliebean@lemm.ee 1 points 7 months ago

i always like thinking about the everyday cultural stuff. art forms, foods, music, attire, and so on.