this post was submitted on 19 Sep 2023
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[–] simple@lemm.ee 11 points 2 years ago (1 children)

You can now flip and rotate tiles and entire tile patterns when placing them in the world (GH-80144).

FINALLY! It's been so awkward having to create alternate tiles just to have rotated versions of each one. Cheers to the devs for all the tilemap changes in 4.2

[–] WhiskyTangoFoxtrot@lemmy.world 1 points 2 years ago (1 children)

You couldn't do that already? I haven't upgraded to 4.X yet, but that feature's been in the 3.X branch for ages (for individual tiles, at least. I don't think there's any equivalent of "tile patterns" in 3.X.) Did they take it out?

[–] simple@lemm.ee 1 points 2 years ago* (last edited 2 years ago)

You could with a weird roundabout way but the tilemap/tileset system got reworked from top to bottom in 4.X, some features haven't made it back in yet. It's quickly getting better though.

[–] anteaters@feddit.de 8 points 2 years ago

Godot aims to be as version-control-friendly as possible, and contributors are well aware of several issues related to sporadic resource ID changes. In this snapshot we’re shipping one of the fixes that aims to address the issue (GH-65011). Related to this, multiple problems with renamed and moved files causing crashes and scene corruption have been fixed (GH-80503, GH-81657).

Very nice. I always wondered if it was something I did or just Godot feeling like changing ids in scenes around.