this post was submitted on 05 Jun 2025
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Game Development News

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A community focused on any news happening in the game development space. Things such as articles, posts talking about events, blogs, etc. are allowed.

This is one of the child communities for !gamedev@programming.dev. Feel free to crosspost posts there if you think its relevant for most game developers.

Rules

Rules

  • Posts must be in english
  • Only post things that are related to news in the gamedev space. General gamedev discussion can happen in the parent community or a child community dedicated to that if it exists for what you want to talk about.
  • Dont self promote your games, theres other communities for that in the site.

Credits

Credits

Icon base by Delapouite under CC BY 3.0 with modifications to add a gradient


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[–] onlinepersona@programming.dev 2 points 1 week ago* (last edited 1 week ago)

Starting with 4.5 dev 5, you can expect your Web games to run a little bit more smoothly, without having to do anything. Especially when things get chaotic (for your CPU). It isn’t a silver bullet for poorly optimized games, but it will help nonetheless. Also, note that it cannot do anything for GPU rendering bottlenecks.

So people can't complain that "Godot is slow" when they don't optimise their games.

Anti Commercial-AI license

[–] crmsnbleyd@programming.dev 2 points 1 week ago

Hell yeah, a 2x speedup is massive