There are games I've stopped playing because I get overwhelmed by choices and worrying that I'll completely alter the experience, and I don't wanna choose wrong....
Most of the time I realize it literally doesn't matter
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There are games I've stopped playing because I get overwhelmed by choices and worrying that I'll completely alter the experience, and I don't wanna choose wrong....
Most of the time I realize it literally doesn't matter
As much as I actually do enjoy Fallout 4... yeah. First thing that comes to mind is always that damn game. Got the options of Yes / No / Bitchy / Leave
yes/no(actually yes)/sarcastic yes/can you repeat that again?
To be fair, it’s understandable given dev time constraints.
…I was surprised by how impactful some BG3 choices were. Channels old school RPGs I guess, yet somehow with the glitz (and voice acting) of new.
Meanwhile, right now, I'm like, "I didn't commit those 58 homicides. It was the Grey Fox!"
Can't believe he spent 200 years not murdering and then killed 300 guards in the span of a year.
Especially since there aren't that many guards. He must've killed all the new recruits as they hired them or something. Strange.
The one mechanic I hate the most in Oblivion is just how fanatical some of the guards and NPCs are in chasing you after committing some crime. Like, holy shit, you pick someone's pocket in Leyawin, get caught, run out the gate, and a guard will chase you all the way to Anvil. There really should be some mechanic that once you're a certain distance away from the scene of the crime, they stop following you. That's what bounties should be for. Whenever I get far enough in a playthrough, I just start murdering guards and NPCs that refuse to fuck off.
Just stealth once you're properly out of sight.
Its hard to lose a guard that's already seen you with stealth but when you've put enough distance between them so that you can stealth and stay completely still it drops pretty quickly, and then they head back to their routine.
Invisibility helps a lot, chameleon less so after being seen, but they just don't really lose you if you never crouch back down after getting unseen.
Just make some chameleon armor. 4 of them will make 100% chameleon, which is better than invisibility as with chameleon you can do anything and still not get caught.
Well yeah but I'm ignoring things that would prevent guards from chasing you. Im talking about things that will get them to stop after they've started, specifically.
Unless your game is actively getting generated by AI, handling multiple branching storylines is n times the amount of work for n branches of the storyline a lot of players will never get to explore and will just watch on YouTube.
There's no detriment to either players or developers if people do a single playthrough on their own and then watch others' storyline choices after.
I only played through Life is Strange once, but I wouldn't have bought it in the first place if I didn't feel I would have meaningful interaction with the story. Story-focused games with only a single narrative thread are much more likely to get the YouTube treatment from me.
this is why i just watch walkthroughs instead of playing RPGs. it's the same experience, but hands-free.
(it also gets much deeper than just that, but i don't want to ruin like 95% of all games for people, so i'm not gonna go into detail. if you know, you know.)
What am I supposed to know?
OP likes to masturbate
one has nothing to do with the other, i swear 😅
To 95% of all games??
Minecraft is difficult
As if legionnaires would use a barbarous Germanic design...